This is my personal website where you can find more details about my past work and some other interesting things.
You can also visit my LinkedIn profile.
Previously I worked as a gameplay programmer on Assassin’s Creed Origins, Assassin’s Creed Syndicate and as a physics programmer on Rainbow Six Siege operations Velvet Shell and Health.
I was born in Poland and worked for several years in my home country. I was a lead programmer for such games like a first-person shooter Alien Rage and a mobile title I Must Run!. I’ve also created world editor, physics and animation systems for the indie game engine called Argon – to power up some of our games.
I’ve been working 15 years in video games industry.
I’ve shipped 15 games on 8 platforms (PC, PS2, PS3, PS4, XBox360, XBox One, PSP, iPhone).
All these games cover a wide range of 5 different genres (action-adventure, shooters, kid games, mobile arcade, racing).
I’m familiar with 3 main technologies (Unreal Engine 3, CryEngine 3, Unity) and some in-house engines.
My adventure with programming lasts for more than 20+ years – I’ve started as a kid learning BASIC on my Atari 65XE.
I strongly believe in a knowledge sharing so we can give to others what we have learned from giants before us.