Gameplay programming in a rich and immersive open world – The Assassin’s Creed Syndicate Experience

Here is my presentation at Digital Dragons 2016 conference held in Cracow, Poland on May 16-17, 2016. Please visit official website of the conference.

The presentation is about subsystems created and used by gameplay programmers working on Assassin’s Creed Syndicate. How gameplay subsystems relate and connect to each other to support the vast variety of gameplay features and possible interactions in the open-world experience. The emphasis is put on the new vehicles systems as one of the main new features introduced in Assassin’s Creed Syndicate.

You can download all slides from the presentation by clicking on the link below:

PDF – Assassin’s Creed Syndicate – Gameplay Programming

You can watch full presentation here:

Have a nice watching!