East Coast Game Conference 2017, Raleigh, NC, USA
April 19, 2017
Either you are creating a small or a big game, a racing game or a shooter, there are some common patterns in gameplay programming.
This presentation will help you to discover them and show you how to make the most of it.
The session will present solutions for data structures and data design, resource management, using a physics engine, logic patterns, and interconnections between systems.
You will find the answers to problems like:
• How to design the code and data to improve the work on new gameplay features?
• How to create designer-friendly control of the feature?
• How to solve common issues with gameplay physics?
In this talk, the speaker, Bartlomiej Waszak, will bring in his experience in creating robust solutions for gameplay programming.