Limbless Movement Simulation with a Particle-Based System

My research paper “Limbless Movement Simulation with a Particle-Based System” published in the scientific journal Computer Animation and Virtual Worlds:

https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1795

This paper presents a novel approach to limbless movement simulation. Our method uses position‐based dynamics to build the simulation framework. The limbless movement is based on the formulation of a friction constraint to model the behavior of a snake’s scales. In our approach, it is easy to solve collisions between objects and self‐collisions for simulated snakes. We present several simulation scenarios showing the high‐quality results of our system.

 

cav1795-toc-0001-m

This paper is based on my previous work presented at the i3D 2015 symposium in San Francisco, CA:

https://bartlomiejwaszak.wordpress.com/snake-locomotion-using-position-based-dynamics/