Math and Physics: Take a Deep Dive into Linear Algebra and Mechanics to Master Your Programming Skills

Montreal International Game Summit 2016

November 15, 2016


A full day (7 hours) master class about the details of the most frequently used math objects and physical quantities. Topics covered basic and advanced part of math and physics. A number of code examples were presented using Unity and Unreal Engine. We were discussing common problems and solutions. During the class, participants were solving 4 coding challenges related to math and physics.