Publications

Limbless Movement Simulation with a Particle-Based System
My research article in Computer Animation and Virtual Worlds – to be published soon.

Is Your Code Ready to Prevent the Nedelin Catastrophe?
My article on gamasutra.com, July 23, 2017.

Gameplay Programming Patterns
Presentation at East Coast Game Conference 2017, Raleigh, NC, USA, April 18-20, 2017.

Math and Physics for Game Programmers
Master class at East Coast Game Conference 2017, Raleigh, NC, USA, April 18-20, 2017.

The physics of trains in Assassin’s Creed Syndicate
My article on gamasutra.com, January 30, 2017.

Math and Physics: Take a Deep Dive into Linear Algebra and Mechanics to Master Your Programming Skills
Master class at Montreal International Game Summit 2016, Canada, November 14-15, 2016.

Join the Ride: Systemic Vehicles in Assassin’s Creed Syndicate
Presentation at Montreal International Game Summit 2016, Canada, November 14-15, 2016.

Coding and culture
Discussion panel at Digital Dragons 2016 conference held in Cracow, Poland on May 16-17, 2016.

Gameplay programming in a rich and immersive open world – The Assassin’s Creed Syndicate Experience
Presentation at Digital Dragons 2016 conference held in Cracow, Poland on May 16-17, 2016.

Snake locomotion using position-based dynamics
Poster I’ve presented at i3D 2015: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games held in San Francisco, CA: February 27 – March 1, 2015.

Introduction to the skeletal animation technique
My article was the first time published in Game Coder Mag Physics 2/2012.

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