Bartlomiej Waszak

Video game programmer

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  • About me
  • Games
  • Publications
    • Movement Prediction
    • Limbless Movement Simulation with a Particle-Based System
    • Math for Game Programmers at ECGC 2018
    • Math for Game Programmers at MIGS 2017
    • Is Your Code Ready to Prevent the Nedelin Catastrophe?
    • Gameplay Programming Patterns
    • Math and Physics for Game Programmers
    • The physics of trains in Assassin’s Creed Syndicate
    • Math and Physics: Take a Deep Dive into Linear Algebra and Mechanics to Master Your Programming Skills
    • Join the Ride: Systemic Vehicles in Assassin’s Creed Syndicate
    • Coding and culture
    • Gameplay programming in a rich and immersive open world – The Assassin’s Creed Syndicate Experience
    • Snake locomotion using position-based dynamics
    • Introduction to the skeletal animation technique
  • Awards
  • Press
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The physics of trains in Assassin’s Creed Syndicate

In this article, I present details of the custom simulator created to model the physics of trains in Assassin’s Creed Syndicate.

Here is the link to the article on gamasutra.com:

http://www.gamasutra.com/blogs/BartlomiejWaszak/20170130/290322/The_physics_of_trains_in_Assassins_Creed_Syndicate.php

figure1_couplingsystem

Figure 1. Chain coupler details on the left [source: Wikipedia]. The coupling system in Assassin’s Creed Syndicate on the right.

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